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Author Topic: multi instance switch popup reports as generic sensor updated  (Read 1982 times)

January 07, 2015, 07:38:39 AM
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sely.has

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Installed a Enerwave ZWN-RSM2 in-wall switch to two manual switches and two lights.  This is a multiinstance switch with 3 channels.  The master channel always displays the correct status on the HomeGenie GUI.  But is either input to the module is manually toggled at the module; the pop-up at the top of the genie page shows a 'sensor' symbol with the text name for the parent node and value 00.0 and the virtual widgets do not show a change state.

Being a newbie to genie, I don't know where to start to trouble shoot.

From the Home Genie GUI everything works correctly.  The on-off work fine and the pop up displays properly, Pop up shows proper symbol, virtual node name and %.

Sorry for the above mistake, the correct switch is
« Last Edit: January 09, 2015, 03:32:23 AM by sely.has »
Steve

January 09, 2015, 03:57:44 AM
Reply #1

sely.has

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Attached is a screen shot from the log when i manually toggle the 2 inputs at the module.  It is node 12.  Perhaps I did the screen shot too big.  the nodes are reporting status:
".....n.ZWave12ZWave NodeZWaveNode.MultiInstance.SensorBinary.10.0"
".....n.ZWave12ZWave NodeSensor.Generic0.0"

".....n.ZWave12ZWave NodeZWaveNode.MultiInstance.SensorBinary.20.0"
".....n.ZWave12ZWave NodeSensor.Generic0.0"
« Last Edit: January 09, 2015, 03:38:12 PM by sely.has »
Steve

January 09, 2015, 03:39:44 PM
Reply #2

sely.has

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Attached is the xml file on the parent node, perhaps that helps. 
Steve

January 17, 2015, 12:17:44 AM
Reply #3

valkyrieboy81

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Installed a Enerwave ZWN-RSM2 in-wall switch to two manual switches and two lights.  This is a multiinstance switch with 3 channels.  The master channel always displays the correct status on the HomeGenie GUI.  But is either input to the module is manually toggled at the module; the pop-up at the top of the genie page shows a 'sensor' symbol with the text name for the parent node and value 00.0 and the virtual widgets do not show a change state.

Being a newbie to genie, I don't know where to start to trouble shoot.

From the Home Genie GUI everything works correctly.  The on-off work fine and the pop up displays properly, Pop up shows proper symbol, virtual node name and %.

Sorry for the above mistake, the correct switch is

One, it looks like there is an error in the reporting from the switch, the NodeSensor.Generic 0.0 shold be 1.0 when on and 0.0 when off regardless of the source

second, you need to create a handler to handle the multi-instance switch, one switch icon only, and it would popup a message  'Switch x state changed by secondary switch 1 <new line> Current state is now <on/off>'
this could be handled fairly easily by interrupting the normal call to the program.notify in the existing z-wave stack



January 23, 2015, 06:43:34 AM
Reply #4

sely.has

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Thanks for the response.  Unfortunately I am a not versed in the terms stack, handler, etc.  I really really liked Hg but feel a little lost when having problems.  I could go on for quite awhile on how much I liked hg .  I gave Gene a small donation and decided to move to Vera.  I still like hg better and maybe try again in the future
Sely
Steve